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SHERLOCK.RLA
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Text File
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1987-07-23
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3KB
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55 lines
Welcome to the Adventures of Sherlock Holmes. This adventure
style game is a little bit different and we think you will enjoy
it.
You are Sherlock Holmes the famous English sleuth. You may
select from a variety of cases. Each case presents its own set
of problems and its method of solving.
In each case you are given 10 hours to roam the streets of
London in search of clues. As you walk from location to location
you will use up time. In fact, as the game progresses you will
slowly become tired and it will take you longer and longer to
travel from one location to the next.
The clues you find will take on three forms. The first is a
statement from the person you are interviewing. These clues
may or may not be pertinent to the case. The second type are
fact clues. These are difinative statements (ie. The killer
was a man). These are always true. The last type of clue is
the coded message. Thses clues are usually split into several
parts and must be put together like a puzzle. These are also
always true. In some locations, you may find that a location
does not contain a clue. Do not be discouraged, just continue
your search for information.
Inspector Lestrade of Scotland Yard does not like your "amateurish"
meddling in police affairs. He will occasionally post a police
officer in front of locations to protect evidence from being
disturbed. You however have a friend at Scotland Yard in
Inspector Gregson. He has given you two inspection passes that
will allow you to peek in these locations. Also anytime you
stop by The Yard, he will give you another. Be warry of the
police guards, on occasion the Inspector will post them at
locations that do not contain evidence or clues.
As an aid to your investigations, you always ask for a 25 pound,
up front, retainer to cover your expenses. This will come in
handy if you decide to travel by cab or ferry. Note that the
ferry only goes from The Yorkshire Ferry Co. to The West Landing
Pub. It does not go both ways.
Watch your time as you travel about. In most cases you will not
have time to go to all of the locations. When you think you have
solved the case, return to 221B Baker Street to test your findings.
As a last note, I suggest that you take a look at the map of
London (MAP command) when you first start. It will give you
an idea of how far apart things are. Also when you first start
you should type "HELP" to get a full list and description of
all the commands and locations.
Good luck, Mycroft